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Followers in fallout new vegas
Followers in fallout new vegas









followers in fallout new vegas

  • Companions cannot die unless you are in Hardcore Mode.
  • Departed companions cannot be re-hired like fired ones.
  • Some companions have strong believes and principles, so they can leave you after certain actions or replies.
  • Also, you may order them to wait or send to the suit in Lucky 38.
  • All companions will come back to native places in case of firing or separating due to scripted events.
  • All companions have their quests which can be activated by triggering specific events in the Wasteland or by collecting positive points by finishing missions or tasks.
  • They don’t require ammunition only for their native guns.
  • All companions have their weapons and armor but you can give them better equipment.
  • Here are main features you should know about partners in New Vegas: Perks are active only when companions are on the team. Each follower provides a unique perk to your hero. All companions have their own stories and quests which you can complete to enhance teammates or gain some valuables, e.g. There are 2 different non-humanoids presented in the game as well as 6 humanoids. Like in Fallout 3, you can acquire one humanoid follower and one non-humanoid one at the same time. Detailed info about each follower comprises short story, conditions of hiring and firing, specific perks and quests.Īt the start, let’s discover main features related to all teammates. We will cover basic mechanics of companions including differences from followers presented in Fallout 3. There are also unique followers from add-ons but they are available only in DLC areas. The fourth game in Fallout series offers 8 permanent companions and a few of temporary ones.











    Followers in fallout new vegas